#Azure Tree
FREESLOT
MT_LGZTREE1
S_LGZtrg1
SPR_TRG1

FRAME S_LGZtrg1
SPRITENUMBER = SPR_TRG1
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_LGZTREE1
#$Sprite TRG1A0
#$Name Tree (Azure)
MAPTHINGNUM = 4050
SPAWNSTATE = S_LGZtrg1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
Radius = 20*FRACUNIT
Height = 200*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

#Violet Tree
FREESLOT
MT_LGZTREE2
S_LGZtrg2
SPR_TRG2

FRAME S_LGZtrg2
SPRITENUMBER = SPR_TRG2
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_LGZTREE2
#$Sprite TRG2A0
#$Name Tree (Violet)
MAPTHINGNUM = 4051
SPAWNSTATE = S_LGZtrg2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
Radius = 20*FRACUNIT
Height = 200*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

#Grape Bush
FREESLOT
MT_LGZBUSH
S_LGZBUS4
SPR_BUS4

FRAME S_LGZBUS4
SPRITENUMBER = SPR_BUS4
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_LGZBUSH
#$Sprite BUS4A0
#$Name Grape Bush
MAPTHINGNUM = 4053
SPAWNSTATE = S_LGZBUS4
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY
